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[gMS v.100] Kami AA Script (Wall Check, Invisible Mob Check & Closest Mob)

[ENABLE] alloc(Teleport,512) label(TeleportRet) alloc(LootState,4) alloc(LootCount,4) label(StartLooting) label(StopLooting) label(LootRet) // Mobs alloc(RangeX,12) alloc(RangeY,12) alloc(MobState,4) label(ChangeMobState) label(StateZero) label(StateOne) label(GoodMonster) label(BadMonster) label(ContinueKami) label(MobKami) label(MobEnd) // Items alloc(ItemXYHook,128) alloc(ItemX,12) alloc(ItemY,12) label(ItemKami) label(ItemEnd) LootCount: dd #20 RangeX: dd #25 RangeY: dd #00 Teleport: push eax mov eax,[00E1A370] // Item Base mov eax,[eax+14] // Item Counter cmp eax,00 je StopLooting cmp […]

[gMS v.1.02] Updated Pointers

CharBase = 0x00E17A2C Breath = 0x00000654, PID = 0x00001BAC, KB = 0x00000214, KBx = 0x00000220, KBy = 0x00000228, Charx = 0x00005110, Chary = 0x00005114, Buffcount = 0x00004634, Animation = 0x00000658, ComboCount = 0x00005248, AttackCount = 0x00004624, Tele = 0x00004408, TeleX = 0x00004410, TeleY = 0x00004414, Morph = 0x000005E8, ItemBase = 0x00E1A370, ItemCount = 0x00000014, MonsterBase […]